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-rw-r--r--ui/gameMainWindow.cpp2
-rw-r--r--ui/gameMainWindow.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index c53300b..3d16fdf 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -54,7 +54,7 @@ GameMainWindow::render() const
}
void
-GameMainWindow::content(const SceneShader & shader) const
+GameMainWindow::content(const SceneShader & shader, const Camera &) const
{
for (const auto & [id, asset] : gameState->assets) {
if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) {
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index fcbd135..c83d772 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -17,7 +17,7 @@ public:
void render() const override;
private:
- void content(const SceneShader &) const override;
+ void content(const SceneShader &, const Camera &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;
void lights(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;