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-rw-r--r--ui/gameMainWindow.cpp6
-rw-r--r--ui/gameMainWindow.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 3403afa..f63137c 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -78,12 +78,12 @@ GameMainWindow::lights(const SceneShader & shader) const
}
void
-GameMainWindow::shadows(const ShadowMapper & shadowMapper) const
+GameMainWindow::shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const
{
for (const auto & [id, asset] : gameState->assets) {
if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) {
- r->shadows(shadowMapper);
+ r->shadows(shadowMapper, frustum);
}
}
- gameState->world.apply<Renderable>(&Renderable::shadows, shadowMapper);
+ gameState->world.apply<Renderable>(&Renderable::shadows, shadowMapper, frustum);
}
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index 112d23b..43980e8 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -20,5 +20,5 @@ private:
void content(const SceneShader &, const Frustum &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;
void lights(const SceneShader &) const override;
- void shadows(const ShadowMapper &) const override;
+ void shadows(const ShadowMapper &, const Frustum &) const override;
};