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-rw-r--r--ui/window.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/ui/window.cpp b/ui/window.cpp
new file mode 100644
index 0000000..c451367
--- /dev/null
+++ b/ui/window.cpp
@@ -0,0 +1,42 @@
+#include "window.h"
+#include "ui/inputHandler.h"
+#include <GL/glew.h>
+#include <stdexcept>
+
+Window::Window(int width, int height, const std::string & title) :
+ m_window {title.c_str(), static_cast<int>(SDL_WINDOWPOS_CENTERED), static_cast<int>(SDL_WINDOWPOS_CENTERED), width,
+ height, static_cast<Uint32>(SDL_WINDOW_OPENGL)},
+ m_glContext {m_window}
+{
+ if (glewInit() != GLEW_OK) {
+ throw std::runtime_error {"Glew failed to initialize!"};
+ }
+
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void
+Window::Clear(float r, float g, float b, float a) const
+{
+ glClearColor(r, g, b, a);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+void
+Window::SwapBuffers() const
+{
+ SDL_GL_SwapWindow(m_window);
+}
+
+bool
+Window::handleInput(const SDL_Event & e)
+{
+ if (SDL_GetWindowID(m_window) == e.window.windowID) {
+ inputStack.applyOne(&InputHandler::handleInput, e);
+ return true;
+ }
+ return false;
+}