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-rw-r--r--ui/manualCameraController.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/ui/manualCameraController.cpp b/ui/manualCameraController.cpp
index 065e1d8..553afc1 100644
--- a/ui/manualCameraController.cpp
+++ b/ui/manualCameraController.cpp
@@ -1,11 +1,11 @@
#include "manualCameraController.h"
#include <algorithm>
#include <cmath>
-#include <gfx/gl/camera.h>
+#include <gfx/camera.h>
#include <maths.h>
bool
-ManualCameraController::handleInput(const SDL_Event & e, const Position &)
+ManualCameraController::handleInput(const SDL_Event & e)
{
switch (e.type) {
case SDL_KEYDOWN:
@@ -72,13 +72,13 @@ ManualCameraController::handleInput(const SDL_Event & e, const Position &)
}
void
-ManualCameraController::render(const UIShader &, const Position &) const
+ManualCameraController::render()
{
}
void
ManualCameraController::updateCamera(Camera * camera) const
{
- const auto forward = glm::normalize(sincosf(direction) || -sin(pitch));
+ const auto forward = glm::normalize(sincos(direction) || -sin(pitch));
camera->setView((focus || 0) - (forward * 3.F * std::pow(dist, 1.3F)), forward);
}