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-rw-r--r--ui/gameMainWindow.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index dbbf8a7..eec5512 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -85,6 +85,12 @@ GameMainWindow::handleInput(const SDL_Event & event)
void
GameMainWindow::render()
{
+ for (const auto & [assetId, asset] : gameState->assets) {
+ if (const auto renderable = asset.getAs<Renderable>()) {
+ renderable->preFrame(camera);
+ }
+ }
+ gameState->world.apply<const Renderable>(&Renderable::preFrame, camera);
SceneRenderer::render(*this);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);