diff options
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index c53300b..f63137c 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -54,15 +54,15 @@ GameMainWindow::render() const } void -GameMainWindow::content(const SceneShader & shader) const +GameMainWindow::content(const SceneShader & shader, const Frustum & frustum) const { for (const auto & [id, asset] : gameState->assets) { if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) { - r->render(shader); + r->render(shader, frustum); } } - gameState->world.apply<Renderable>(&Renderable::render, shader); - uiComponents.apply<WorldOverlay>(&WorldOverlay::render, shader); + gameState->world.apply<Renderable>(&Renderable::render, shader, frustum); + uiComponents.apply<WorldOverlay>(&WorldOverlay::render, shader, frustum); } void @@ -78,12 +78,12 @@ GameMainWindow::lights(const SceneShader & shader) const } void -GameMainWindow::shadows(const ShadowMapper & shadowMapper) const +GameMainWindow::shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const { for (const auto & [id, asset] : gameState->assets) { if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) { - r->shadows(shadowMapper); + r->shadows(shadowMapper, frustum); } } - gameState->world.apply<Renderable>(&Renderable::shadows, shadowMapper); + gameState->world.apply<Renderable>(&Renderable::shadows, shadowMapper, frustum); } |