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Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 280d1a8..cfc64e3 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -25,7 +25,7 @@ public:
explicit GameMainToolbar(GameMainSelector * gms) : gms {gms} { }
void
- render(const UIShader &) const override
+ render() const override
{
if (IltGui::BeginToolbar("bottomBar", ImGuiDir_Down, TOOLBAR_HEIGHT)) {
if (ImGui::ImageButton("Build rails", *buildRailsIcon, TOOLBAR_ICON_SIZE)) {
@@ -49,7 +49,7 @@ private:
GameMainSelector * gms;
};
-GameMainWindow::GameMainWindow(size_t w, size_t h) : WindowContent {w, h}, SceneRenderer {{w, h}, 0}
+GameMainWindow::GameMainWindow(size_t w, size_t h) : SceneRenderer {{w, h}, 0}
{
uiComponents.create<ManualCameraController>(glm::vec2 {310'727'624, 494'018'810});
auto gms = uiComponents.create<GameMainSelector>(&camera);
@@ -90,7 +90,7 @@ GameMainWindow::render() const
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_DEPTH_TEST);
- uiComponents.apply(&UIComponent::render, uiShader);
+ uiComponents.apply(&UIComponent::render);
}
void