diff options
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 6981c54..d71c74a 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -31,8 +31,8 @@ public: GameMainWindow::GameMainWindow(size_t w, size_t h) : Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {Window::size, 0} { - uiComponents.create<ManualCameraController>(glm::vec2 {315000, 495000}); - auto gms = uiComponents.create<GameMainSelector>(&camera, glm::vec2 {w, h}); + uiComponents.create<ManualCameraController>(glm::vec2 {315'000'000, 495'000'000}); + auto gms = uiComponents.create<GameMainSelector>(&camera, ScreenAbsCoord {w, h}); uiComponents.create<GameMainToolbar>(gms.get()); } @@ -48,6 +48,7 @@ GameMainWindow::render() const SceneRenderer::render(*this); Window::render(); } + void GameMainWindow::content(const SceneShader & shader) const { @@ -59,17 +60,20 @@ GameMainWindow::content(const SceneShader & shader) const gameState->world.apply<Renderable>(&Renderable::render, shader); uiComponents.apply<WorldOverlay>(&WorldOverlay::render, shader); } + void GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const { // default for now SceneProvider::environment(s, r); } + void GameMainWindow::lights(const SceneShader & shader) const { gameState->world.apply<Renderable>(&Renderable::lights, shader); } + void GameMainWindow::shadows(const ShadowMapper & shadowMapper) const { |