diff options
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index c53300b..3403afa 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -54,15 +54,15 @@ GameMainWindow::render() const } void -GameMainWindow::content(const SceneShader & shader) const +GameMainWindow::content(const SceneShader & shader, const Frustum & frustum) const { for (const auto & [id, asset] : gameState->assets) { if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) { - r->render(shader); + r->render(shader, frustum); } } - gameState->world.apply<Renderable>(&Renderable::render, shader); - uiComponents.apply<WorldOverlay>(&WorldOverlay::render, shader); + gameState->world.apply<Renderable>(&Renderable::render, shader, frustum); + uiComponents.apply<WorldOverlay>(&WorldOverlay::render, shader, frustum); } void |