diff options
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r-- | ui/gameMainSelector.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index df29842..9560fc6 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -2,7 +2,6 @@ #include "SDL_events.h" #include "config/types.h" -#include "font.h" #include "uiComponent.h" #include "worldOverlay.h" #include <glm/glm.hpp> @@ -21,17 +20,17 @@ public: virtual bool click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &); virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &); - virtual bool handleInput(const SDL_Event &, const Position & pos); - virtual void render(const UIShader & shader, const Position & pos); + virtual bool handleInput(const SDL_Event &); + virtual void render(const UIShader & shader); virtual void render(const SceneShader &, const Frustum &) const; }; - GameMainSelector(const Camera * c, ScreenAbsCoord size); + GameMainSelector(const Camera * c); - void render(const UIShader & shader, const Position & pos) const override; + void render(const UIShader & shader) const override; void render(const SceneShader & shader, const Frustum &) const override; - bool handleInput(const SDL_Event & e, const Position &) override; + bool handleInput(const SDL_Event & e) override; void defaultClick(const Ray<GlobalPosition3D> & ray); @@ -39,5 +38,4 @@ public: private: const Camera * camera; - const Font font; }; |