diff options
Diffstat (limited to 'ui/editNetwork.cpp')
-rw-r--r-- | ui/editNetwork.cpp | 61 |
1 files changed, 36 insertions, 25 deletions
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index ac2d93d..c900191 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -2,31 +2,21 @@ #include "builders/freeExtend.h" #include "builders/join.h" #include "builders/straight.h" -#include "text.h" +#include "imgui_wrap.h" #include <game/gamestate.h> -#include <game/geoData.h> +#include <game/terrain.h> #include <gfx/gl/sceneShader.h> #include <gfx/models/texture.h> -const std::filesystem::path fontpath {"/usr/share/fonts/hack/Hack-Regular.ttf"}; constexpr const glm::u8vec4 TRANSPARENT_BLUE {30, 50, 255, 200}; -EditNetwork::EditNetwork(Network * n) : - network {n}, - builderToolbar { - {"ui/icon/network.png", mode.toggle<BuilderStraight>()}, - {"ui/icon/network.png", mode.toggle<BuilderJoin>()}, - {"ui/icon/network.png", mode.toggle<BuilderFreeExtend>()}, - }, - blue {1, 1, &TRANSPARENT_BLUE}, font {fontpath, 15} -{ -} +EditNetwork::EditNetwork(Network * n) : network {n}, blue {1, 1, &TRANSPARENT_BLUE} { } bool EditNetwork::click(const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> & ray) { if (builder && (e.button == SDL_BUTTON_LEFT || e.button == SDL_BUTTON_MIDDLE)) { - builder->click(network, gameState->geoData.get(), e, ray); + builder->click(network, gameState->terrain.get(), e, ray); return true; } return false; @@ -36,38 +26,59 @@ bool EditNetwork::move(const SDL_MouseMotionEvent & e, const Ray<GlobalPosition3D> & ray) { if (builder) { - builder->move(network, gameState->geoData.get(), e, ray); + builder->move(network, gameState->terrain.get(), e, ray); } return false; } bool -EditNetwork::handleInput(const SDL_Event & e, const UIComponent::Position & parentPos) +EditNetwork::handleInput(const SDL_Event &) { - return builderToolbar.handleInput(e, parentPos); + return false; } void -EditNetwork::render(const SceneShader & shader) const +EditNetwork::render(const SceneShader & shader, const Frustum & frustum) const { if (builder) { blue.bind(); shader.absolute.use(); - builder->render(shader); + builder->render(shader, frustum); } } void -EditNetwork::Builder::render(const SceneShader & shader) const +EditNetwork::Builder::render(const SceneShader & shader, const Frustum & frustum) const { - candidateLinks.apply<const Renderable>(&Renderable::render, shader); + candidateLinks.apply<const Renderable>(&Renderable::render, shader, frustum); } void -EditNetwork::render(const UIShader & shader, const UIComponent::Position & parentPos) const +EditNetwork::Builder::setHeightsFor(Network * network, const Link::CCollection & links, GeoData::SetHeightsOpts opts) { - if (builder) { - Text {builder->hint(), font, {{50, 10}, {0, 15}}, {1, 1, 0}}.render(shader, parentPos); + opts.surface = network->getBaseSurface(); + const auto width = network->getBaseWidth(); + + for (const auto & link : links) { + gameState->terrain->setHeights(link->getBase(width), opts); } - builderToolbar.render(shader, parentPos); +} + +void +EditNetwork::render(bool & open) +{ + ImGui::SetNextWindowSize({-1, -1}); + ImGui::Begin("Edit Network", &open); + + auto builderChoice = [this]<typename Impl>(const char * name) { + if (ImGui::RadioButton(name, dynamic_cast<Impl *>(builder.get()))) { + builder = std::make_unique<Impl>(); + } + }; + builderChoice.operator()<BuilderStraight>("Straight"); + builderChoice.operator()<BuilderJoin>("Join"); + builderChoice.operator()<BuilderFreeExtend>("Free Extend"); + ImGui::TextUnformatted(builder ? builder->hint().c_str() : "Select a build mode"); + + ImGui::End(); } |