diff options
Diffstat (limited to 'ui/builders')
-rw-r--r-- | ui/builders/freeExtend.cpp | 57 | ||||
-rw-r--r-- | ui/builders/freeExtend.h | 13 |
2 files changed, 70 insertions, 0 deletions
diff --git a/ui/builders/freeExtend.cpp b/ui/builders/freeExtend.cpp new file mode 100644 index 0000000..1520421 --- /dev/null +++ b/ui/builders/freeExtend.cpp @@ -0,0 +1,57 @@ +#include "freeExtend.h" +#include <game/geoData.h> + +std::string +BuilderFreeExtend::hint() const +{ + if (p1) { + return "Pick next point"; + } + return "Pick start node"; +} + +void +BuilderFreeExtend::move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray & ray) +{ + if (p1) { + if (const auto p = network->intersectRayNodes(ray)) { + candidateLinks.objects = network->candidateJoins(*p1, p->pos); + } + else if (const auto p = geoData->intersectRay(ray)) { + candidateLinks.objects = network->candidateExtend(*p1, *p); + } + else { + candidateLinks.removeAll(); + } + } + else { + candidateLinks.removeAll(); + } +} + +void +BuilderFreeExtend::click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) +{ + switch (e.button) { + case SDL_BUTTON_LEFT: + if (p1) { + if (const auto p = network->intersectRayNodes(ray)) { + network->addJoins(*p1, p->pos); + p1 = p->pos; + } + else if (const auto p = geoData->intersectRay(ray)) { + network->addExtend(*p1, *p); + p1 = *p; + } + } + else { + if (const auto p = network->intersectRayNodes(ray)) { + p1 = p->pos; + } + } + return; + case SDL_BUTTON_MIDDLE: + p1.reset(); + return; + } +} diff --git a/ui/builders/freeExtend.h b/ui/builders/freeExtend.h new file mode 100644 index 0000000..55fe7ff --- /dev/null +++ b/ui/builders/freeExtend.h @@ -0,0 +1,13 @@ +#pragma once +#include "../editNetwork.h" + +class Network; +class GeoData; + +class BuilderFreeExtend : public EditNetwork::Builder { + std::string hint() const override; + void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; + void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override; + + std::optional<glm::vec3> p1; +}; |