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-rw-r--r--test/test-assetFactory.cpp4
-rw-r--r--test/test-geoData.cpp4
-rw-r--r--test/test-network.cpp2
-rw-r--r--test/test-render.cpp22
4 files changed, 16 insertions, 16 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 6036721..02f0202 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -38,10 +38,10 @@ public:
}
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}});
- objects.apply(&Renderable::render, shader);
+ objects.apply(&Renderable::render, shader, frustum);
}
void
diff --git a/test/test-geoData.cpp b/test/test-geoData.cpp
index 2332513..fb8b5c5 100644
--- a/test/test-geoData.cpp
+++ b/test/test-geoData.cpp
@@ -255,9 +255,9 @@ BOOST_DATA_TEST_CASE(deform, loadFixtureJson<DeformTerrainData>("geoData/deform/
const Terrain terrain;
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- terrain.render(shader);
+ terrain.render(shader, frustum);
}
void
diff --git a/test/test-network.cpp b/test/test-network.cpp
index e7419b5..51fea8b 100644
--- a/test/test-network.cpp
+++ b/test/test-network.cpp
@@ -70,7 +70,7 @@ struct TestNetwork : public NetworkOf<TestLink, TestLinkS> {
}
void
- render(const SceneShader &) const override
+ render(const SceneShader &, const Frustum &) const override
{
}
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 3c453bd..080e635 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -68,14 +68,14 @@ public:
}
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- terrain->render(shader);
- water.render(shader);
- rail.render(shader);
- std::ranges::for_each(gameState->assets, [&shader](const auto & asset) {
+ terrain->render(shader, frustum);
+ water.render(shader, frustum);
+ rail.render(shader, frustum);
+ std::ranges::for_each(gameState->assets, [&shader, &frustum](const auto & asset) {
if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) {
- renderable->render(shader);
+ renderable->render(shader, frustum);
}
});
}
@@ -171,10 +171,10 @@ BOOST_AUTO_TEST_CASE(terrain)
Water water {terrain};
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- terrain->render(shader);
- water.render(shader);
+ terrain->render(shader, frustum);
+ water.render(shader, frustum);
}
void
@@ -219,9 +219,9 @@ BOOST_AUTO_TEST_CASE(railnet)
}
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- net.render(shader);
+ net.render(shader, frustum);
}
void