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-rw-r--r--test/Jamfile.jam3
-rw-r--r--test/perf-terrain.cpp17
2 files changed, 19 insertions, 1 deletions
diff --git a/test/Jamfile.jam b/test/Jamfile.jam
index 8219398..bedc2ad 100644
--- a/test/Jamfile.jam
+++ b/test/Jamfile.jam
@@ -71,5 +71,6 @@ explicit perf-assetFactory ;
explicit perf-persistence ;
explicit perf-geoData ;
explicit perf-instancing ;
-alias perf : perf-assetFactory perf-persistence perf-geoData perf-instancing ;
+explicit perf-terrain ;
+alias perf : perf-assetFactory perf-persistence perf-geoData perf-instancing perf-terrain ;
explicit perf ;
diff --git a/test/perf-terrain.cpp b/test/perf-terrain.cpp
index 81cb16c..e75f80b 100644
--- a/test/perf-terrain.cpp
+++ b/test/perf-terrain.cpp
@@ -1,4 +1,7 @@
#include "game/terrain.h"
+#include "gfx/camera.h"
+#include "gfx/frustum.h"
+#include "gfx/gl/sceneShader.h"
#include "testMainWindow.h"
#include <benchmark/benchmark.h>
@@ -14,8 +17,22 @@ namespace {
terrain.generateMeshes();
}
}
+
+ void
+ terrainRender(benchmark::State & state)
+ {
+ Terrain terrain {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")};
+ SceneShader shader;
+ Camera cam {terrain.getExtents().min + GlobalPosition3D {0, 0, 10000}, 45.F, 1.F, 1, 10000};
+ cam.setForward(::north + ::east);
+
+ for (auto _ : state) {
+ terrain.render(shader, cam);
+ }
+ }
}
BENCHMARK(terrainMeshgen);
+BENCHMARK(terrainRender);
BENCHMARK_MAIN();