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-rw-r--r--test/test-render.cpp45
1 files changed, 32 insertions, 13 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index ea53708..3966f28 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -1,4 +1,3 @@
-#include "game/environment.h"
#define BOOST_TEST_MODULE test_render
#include "testHelpers.h"
@@ -8,6 +7,8 @@
#include <boost/test/unit_test.hpp>
#include <assetFactory/assetFactory.h>
+#include <game/environment.h>
+#include <game/gamestate.h>
#include <game/geoData.h>
#include <game/network/rail.h>
#include <game/scenary/foliage.h>
@@ -26,12 +27,8 @@
#include <ui/window.h>
class TestScene : public SceneProvider {
- const RailVehicleClassPtr brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(
- AssetFactory::loadXML(RESDIR "/brush47.xml")->assets.at("brush-47"));
- const std::shared_ptr<Foliage> tree021f
- = std::dynamic_pointer_cast<Foliage>(AssetFactory::loadXML(RESDIR "/foliage.xml")->assets.at("Tree-02-1"));
+ RailVehicleClassPtr brush47rvc;
std::shared_ptr<RailVehicle> train1, train2;
- std::shared_ptr<Plant> plant1;
RailLinks rail;
std::shared_ptr<GeoData> gd = std::make_shared<GeoData>(GeoData::createFlat({0, 0}, {1000000, 1000000}, 1));
std::shared_ptr<Environment> env = std::make_shared<Environment>();
@@ -42,6 +39,13 @@ class TestScene : public SceneProvider {
public:
TestScene()
{
+ gameState->assets = AssetFactory::loadAll(RESDIR);
+ brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(gameState->assets.at("brush-47"));
+ std::random_device randomdev {};
+ std::uniform_real_distribution<Angle> rotationDistribution {0, two_pi};
+ std::uniform_int_distribution<GlobalDistance> positionOffsetDistribution {-1500, +1500};
+ std::uniform_int_distribution<int> treeDistribution {1, 3};
+ std::uniform_int_distribution<int> treeVariantDistribution {1, 4};
train1 = std::make_shared<RailVehicle>(brush47rvc);
train1->location.setPosition({52000, 50000, 2000});
train1->bogies.front().setPosition(train1->bogies.front().position() + train1->location.position());
@@ -50,7 +54,16 @@ public:
train2->location.setPosition({52000, 30000, 2000});
train2->bogies.front().setPosition(train2->bogies.front().position() + train2->location.position());
train2->bogies.back().setPosition(train2->bogies.back().position() + train2->location.position());
- plant1 = std::make_shared<Plant>(tree021f, Location {{40000, 60000, 1}, {}});
+ for (auto x = 40000; x < 100000; x += 5000) {
+ for (auto y = 65000; y < 125000; y += 5000) {
+ gameState->world.create<Plant>(
+ std::dynamic_pointer_cast<Foliage>(gameState->assets.at(std::format(
+ "Tree-{:#02}-{}", treeDistribution(randomdev), treeVariantDistribution(randomdev)))),
+ Location {{x + positionOffsetDistribution(randomdev), y + positionOffsetDistribution(randomdev),
+ 1},
+ {0, rotationDistribution(randomdev), 0}});
+ }
+ }
rail.addLinksBetween({42000, 50000, 1000}, {65000, 50000, 1000});
rail.addLinksBetween({65000, 50000, 1000}, {75000, 45000, 2000});
}
@@ -60,9 +73,12 @@ public:
{
terrain.render(shader);
water.render(shader);
- brush47rvc->render(shader);
- tree021f->render(shader);
rail.render(shader);
+ std::ranges::for_each(gameState->assets, [&shader](const auto & asset) {
+ if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) {
+ renderable->render(shader);
+ }
+ });
}
void
@@ -80,8 +96,11 @@ public:
shadows(const ShadowMapper & shadowMapper) const override
{
terrain.shadows(shadowMapper);
- brush47rvc->shadows(shadowMapper);
- tree021f->shadows(shadowMapper);
+ std::ranges::for_each(gameState->assets, [&shadowMapper](const auto & asset) {
+ if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) {
+ renderable->shadows(shadowMapper);
+ }
+ });
}
};
@@ -164,7 +183,7 @@ BOOST_AUTO_TEST_CASE(terrain)
environment(const SceneShader &, const SceneRenderer & sr) const override
{
sr.setAmbientLight({0.1, 0.1, 0.1});
- sr.setDirectionalLight({1, 1, 1}, south + down, *this);
+ sr.setDirectionalLight({1, 1, 1}, {{0, quarter_pi}}, *this);
}
void
@@ -211,7 +230,7 @@ BOOST_AUTO_TEST_CASE(railnet)
environment(const SceneShader &, const SceneRenderer & sr) const override
{
sr.setAmbientLight({0.1, 0.1, 0.1});
- sr.setDirectionalLight({1, 1, 1}, south + down, *this);
+ sr.setDirectionalLight({1, 1, 1}, {{0, quarter_pi}}, *this);
}
void