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-rw-r--r--test/test-render.cpp38
1 files changed, 20 insertions, 18 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 3c453bd..8390d25 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -38,6 +38,8 @@ class TestScene : public SceneProvider {
public:
TestScene()
{
+ terrain->point(GeoData::VertexHandle {517}).z = 100'000;
+ terrain->generateMeshes();
gameState->assets = AssetFactory::loadAll(RESDIR);
brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(gameState->assets.at("brush-47"));
std::random_device randomdev {};
@@ -68,14 +70,14 @@ public:
}
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- terrain->render(shader);
- water.render(shader);
- rail.render(shader);
- std::ranges::for_each(gameState->assets, [&shader](const auto & asset) {
+ terrain->render(shader, frustum);
+ water.render(shader, frustum);
+ rail.render(shader, frustum);
+ std::ranges::for_each(gameState->assets, [&shader, &frustum](const auto & asset) {
if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) {
- renderable->render(shader);
+ renderable->render(shader, frustum);
}
});
}
@@ -92,12 +94,12 @@ public:
}
void
- shadows(const ShadowMapper & shadowMapper) const override
+ shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const override
{
- terrain->shadows(shadowMapper);
- std::ranges::for_each(gameState->assets, [&shadowMapper](const auto & asset) {
+ terrain->shadows(shadowMapper, frustum);
+ std::ranges::for_each(gameState->assets, [&shadowMapper, &frustum](const auto & asset) {
if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) {
- renderable->shadows(shadowMapper);
+ renderable->shadows(shadowMapper, frustum);
}
});
}
@@ -171,10 +173,10 @@ BOOST_AUTO_TEST_CASE(terrain)
Water water {terrain};
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- terrain->render(shader);
- water.render(shader);
+ terrain->render(shader, frustum);
+ water.render(shader, frustum);
}
void
@@ -190,9 +192,9 @@ BOOST_AUTO_TEST_CASE(terrain)
}
void
- shadows(const ShadowMapper & shadowMapper) const override
+ shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const override
{
- terrain->shadows(shadowMapper);
+ terrain->shadows(shadowMapper, frustum);
}
};
@@ -219,9 +221,9 @@ BOOST_AUTO_TEST_CASE(railnet)
}
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
- net.render(shader);
+ net.render(shader, frustum);
}
void
@@ -237,7 +239,7 @@ BOOST_AUTO_TEST_CASE(railnet)
}
void
- shadows(const ShadowMapper &) const override
+ shadows(const ShadowMapper &, const Frustum &) const override
{
}
};