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Diffstat (limited to 'test/test-assetFactory.cpp')
-rw-r--r-- | test/test-assetFactory.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp new file mode 100644 index 0000000..ae5a88a --- /dev/null +++ b/test/test-assetFactory.cpp @@ -0,0 +1,127 @@ +#define BOOST_TEST_MODULE test_asset_factory + +#include "testHelpers.h" +#include "testRenderOutput.h" +#include <boost/test/data/test_case.hpp> +#include <boost/test/unit_test.hpp> + +#include "assetFactory/assetFactory.h" +#include "assetFactory/object.h" +#include "game/vehicles/railVehicle.h" +#include "game/vehicles/railVehicleClass.h" +#include "gfx/gl/sceneRenderer.h" +#include "gfx/renderable.h" +#include "lib/collection.hpp" +#include "lib/location.hpp" +#include "lib/stream_support.hpp" +#include "testMainWindow.h" +#include "ui/applicationBase.h" + +BOOST_GLOBAL_FIXTURE(ApplicationBase); +BOOST_GLOBAL_FIXTURE(TestMainWindow); + +const std::filesystem::path TMP {"/tmp"}; +class FactoryFixture : public TestRenderOutputSize<glm::ivec2 {2048, 2048}>, public SceneProvider { +public: + FactoryFixture() : sceneRenderer {size, output} { } + ~FactoryFixture() + { + glDisable(GL_DEBUG_OUTPUT); + auto outpath = (TMP / boost::unit_test::framework::current_test_case().full_name()).replace_extension(".tga"); + std::filesystem::create_directories(outpath.parent_path()); + Texture::save(outImage, size, outpath.c_str()); + } + void + content(const SceneShader & shader) const override + { + shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}}); + objects.apply(&Renderable::render, shader); + } + void + lights(const SceneShader & shader) const override + { + shader.pointLight.add({-3, 1, 5}, {1, 1, 1}, .1F); + } + void + environment(const SceneShader &, const SceneRenderer & sceneRenderer) const override + { + sceneRenderer.setAmbientLight({.2, .2, .2}); + sceneRenderer.setDirectionalLight({.3, .3, .3}, east + south + south + down, *this); + } + void + shadows(const ShadowMapper & mapper) const override + { + mapper.dynamicPoint.use(Location {{0, 0, 0}, {0, 0, 0}}); + objects.apply(&Renderable::shadows, mapper); + } + void + render(float dist = 10.f) + { + sceneRenderer.camera.setView({dist, dist, dist}, south + west + down); + sceneRenderer.render(*this); + } + Collection<const Renderable> objects; + +private: + SceneRenderer sceneRenderer; +}; + +BOOST_FIXTURE_TEST_SUITE(m, FactoryFixture); +BOOST_AUTO_TEST_CASE(brush47xml) +{ + auto mf = AssetFactory::loadXML(RESDIR "/brush47.xml"); + BOOST_REQUIRE(mf); + BOOST_REQUIRE_EQUAL(6, mf->shapes.size()); + BOOST_CHECK(mf->shapes.at("plane")); + BOOST_CHECK(mf->shapes.at("cylinder")); + BOOST_CHECK(mf->shapes.at("cuboid")); + BOOST_CHECK(mf->shapes.at("wheel")); + BOOST_CHECK(mf->shapes.at("axel")); + auto bogie = mf->shapes.at("bogie"); + BOOST_REQUIRE(bogie); + auto bogieObj = std::dynamic_pointer_cast<const Object>(bogie); + BOOST_CHECK_EQUAL(3, bogieObj->uses.size()); + BOOST_CHECK_EQUAL(1, mf->assets.size()); + auto brush47 = mf->assets.at("brush-47"); + BOOST_REQUIRE(brush47); + auto brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(brush47); + BOOST_REQUIRE(brush47rvc); + BOOST_REQUIRE(brush47rvc->bodyMesh); + BOOST_REQUIRE(brush47rvc->bogies.front()); + BOOST_REQUIRE(brush47rvc->bogies.back()); + + auto railVehicle = std::make_shared<RailVehicle>(brush47rvc); + objects.objects.push_back(railVehicle); + + render(20); +} +BOOST_AUTO_TEST_SUITE_END(); + +template<typename T> using InOut = std::tuple<T, T>; +BOOST_DATA_TEST_CASE(normalizeColourName, + boost::unit_test::data::make<InOut<std::string>>({ + {"", ""}, + {"black", "black"}, + {" black ", "black"}, + {" b l a c k ", "black"}, + {" B L A c k ", "black"}, + {"BLAck ", "black"}, + {"BLACK ", "black"}, + {"BlAck ", "black"}, + {"Bl Ack ", "black"}, + }), + in_, exp) +{ + auto in {in_}; + BOOST_CHECK_NO_THROW(AssetFactory::normalizeColourName(in)); + BOOST_CHECK_EQUAL(in, exp); +} + +BOOST_AUTO_TEST_CASE(parseX11RGB) +{ + const auto parsedColours = AssetFactory::parseX11RGB(FIXTURESDIR "rgb.txt"); + BOOST_REQUIRE_EQUAL(parsedColours.size(), 20); + BOOST_CHECK_CLOSE_VEC(parsedColours.at("cyan"), AssetFactory::Colour(0, 1, 1)); + BOOST_CHECK_CLOSE_VEC(parsedColours.at("slategrey"), AssetFactory::Colour(0.44F, 0.5, 0.56F)); + BOOST_CHECK_CLOSE_VEC(parsedColours.at("lightsteelblue1"), AssetFactory::Colour(0.79, 0.88, 1)); +} |