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-rw-r--r--test/test-assetFactory.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 72f13b3..68ce6a6 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -118,7 +118,7 @@ BOOST_AUTO_TEST_CASE(brush47xml, *boost::unit_test::timeout(5))
BOOST_REQUIRE(brush47rvc->bogies.back());
auto railVehicle = std::make_shared<RailVehicle>(brush47rvc);
- objects.objects.push_back(brush47rvc);
+ objects.emplace(brush47rvc);
render(10000);
}
@@ -137,7 +137,7 @@ BOOST_AUTO_TEST_CASE(foliage, *boost::unit_test::timeout(5))
auto plant2 = std::make_shared<Plant>(tree_01_1_f, Location {{3000, -4000, 0}, {0, 1, 0}});
auto plant3 = std::make_shared<Plant>(tree_01_1_f, Location {{-2000, -4000, 0}, {0, 2, 0}});
auto plant4 = std::make_shared<Plant>(tree_01_1_f, Location {{3000, 2000, 0}, {0, 3, 0}});
- objects.objects.push_back(tree_01_1_f);
+ objects.emplace(tree_01_1_f);
render(6000);
}
@@ -160,13 +160,13 @@ BOOST_AUTO_TEST_CASE(lights, *boost::unit_test::timeout(5))
auto light2 = std::make_shared<Light>(rlight_f, Location {{-4000, 0, 0}, {0, 2, 0}});
auto light3 = std::make_shared<Light>(rlight_f, Location {{-4000, -4000, 0}, {0, 1, 0}});
auto light4 = std::make_shared<Light>(oldlamp_f, Location {{3000, 4600, 0}, {0, 2, 0}});
- objects.objects.push_back(rlight_f);
- objects.objects.push_back(oldlamp_f);
+ objects.emplace(rlight_f);
+ objects.emplace(oldlamp_f);
// yes I'm hacking some floor to light up as though its a bush
auto floorf = mf->assets.at("floor").dynamicCast<Foliage>();
auto floor = std::make_shared<Plant>(floorf, Location {});
- objects.objects.push_back(floorf);
+ objects.emplace(floorf);
render(6000);
}