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-rw-r--r--test/perf-terrain.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/test/perf-terrain.cpp b/test/perf-terrain.cpp
index e75f80b..004e1af 100644
--- a/test/perf-terrain.cpp
+++ b/test/perf-terrain.cpp
@@ -1,6 +1,5 @@
#include "game/terrain.h"
#include "gfx/camera.h"
-#include "gfx/frustum.h"
#include "gfx/gl/sceneShader.h"
#include "testMainWindow.h"
#include <benchmark/benchmark.h>
@@ -13,7 +12,7 @@ namespace {
{
Terrain terrain {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")};
- for (auto _ : state) {
+ for (auto loop : state) {
terrain.generateMeshes();
}
}
@@ -26,7 +25,7 @@ namespace {
Camera cam {terrain.getExtents().min + GlobalPosition3D {0, 0, 10000}, 45.F, 1.F, 1, 10000};
cam.setForward(::north + ::east);
- for (auto _ : state) {
+ for (auto loop : state) {
terrain.render(shader, cam);
}
}