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-rw-r--r--test/perf-geoData.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/test/perf-geoData.cpp b/test/perf-geoData.cpp
index 4eff357..679f19f 100644
--- a/test/perf-geoData.cpp
+++ b/test/perf-geoData.cpp
@@ -2,13 +2,13 @@
#include <game/geoData.h>
namespace {
- const GeoData geoDataFixture {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")};
+ const GeoData GEO_DATA_FIXTURE {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")};
void
terrainFindPoint(benchmark::State & state)
{
for (auto loop : state) {
- benchmark::DoNotOptimize(geoDataFixture.findPoint({315555000, 495556000}));
+ benchmark::DoNotOptimize(GEO_DATA_FIXTURE.findPoint({315555000, 495556000}));
}
}
@@ -16,9 +16,9 @@ namespace {
terrainWalk(benchmark::State & state)
{
const glm::vec2 point {310001000, 490000000};
- const GeoData::PointFace start {point, geoDataFixture.findPoint(point)};
+ const GeoData::PointFace start {point, GEO_DATA_FIXTURE.findPoint(point)};
for (auto loop : state) {
- geoDataFixture.walk(start, {319999000, 500000000}, [](auto step) {
+ GEO_DATA_FIXTURE.walk(start, {319999000, 500000000}, [](auto step) {
benchmark::DoNotOptimize(step);
});
}
@@ -28,7 +28,7 @@ namespace {
terrainWalkBoundary(benchmark::State & state)
{
for (auto loop : state) {
- geoDataFixture.boundaryWalk([](auto heh) {
+ GEO_DATA_FIXTURE.boundaryWalk([](auto heh) {
benchmark::DoNotOptimize(heh);
});
}
@@ -43,7 +43,7 @@ namespace {
{315655000, 495557000, 0},
}};
for (auto loop : state) {
- auto geoData {geoDataFixture};
+ auto geoData {GEO_DATA_FIXTURE};
benchmark::DoNotOptimize(geoData.setHeights(points, GeoData::SetHeightsOpts {.surface = nullptr}));
}
}