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-rw-r--r--lib/ray.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/lib/ray.cpp b/lib/ray.cpp
index c4e0d8c..9fb3648 100644
--- a/lib/ray.cpp
+++ b/lib/ray.cpp
@@ -2,13 +2,13 @@
#include <algorithm>
Ray
-Ray::fromPoints(glm::vec3 start, glm::vec3 p)
+Ray::fromPoints(Position3D start, Position3D p)
{
return {start, glm::normalize(p - start)};
}
float
-Ray::distanceToLine(const glm::vec3 & p1, const glm::vec3 & e1) const
+Ray::distanceToLine(const Position3D & p1, const Position3D & e1) const
{
// https://en.wikipedia.org/wiki/Skew_lines
const auto diff = p1 - e1;
@@ -25,10 +25,10 @@ Ray::distanceToLine(const glm::vec3 & p1, const glm::vec3 & e1) const
}
bool
-Ray::passesCloseToEdges(const std::span<const glm::vec3> positions, float distance) const
+Ray::passesCloseToEdges(const std::span<const Position3D> positions, float distance) const
{
return std::adjacent_find(positions.begin(), positions.end(),
- [this, distance](const glm::vec3 & a, const glm::vec3 & b) {
+ [this, distance](const Position3D & a, const Position3D & b) {
return distanceToLine(a, b) <= distance;
})
!= positions.end();