diff options
Diffstat (limited to 'gfx')
| -rw-r--r-- | gfx/gl/sceneRenderer.cpp | 3 | ||||
| -rw-r--r-- | gfx/gl/sceneShader.cpp | 2 | ||||
| -rw-r--r-- | gfx/models/mesh.h | 13 | ||||
| -rw-r--r-- | gfx/models/vertex.cpp | 8 |
4 files changed, 12 insertions, 14 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 15dde1b..e67711b 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -1,6 +1,5 @@ #include "sceneRenderer.h" #include "maths.h" -#include "vertexArrayObject.h" #include <gfx/gl/shaders/directionalLight-frag.h> #include <gfx/gl/shaders/lighting-frag.h> #include <gfx/gl/shaders/lighting-vert.h> @@ -22,7 +21,7 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o, glDebugScope) : lighting {lighting_vert, lighting_frag}, shadowMapper {{2048, 2048}} { shader.setViewPort({0, 0, size.x, size.y}); - VertexArrayObject {displayVAO}.addAttribs<glm::i8vec4>(displayVBO, displayVAOdata); + displayVAO.configure().addAttribs<glm::i8vec4>(0, displayVBO, displayVAOdata); const auto configuregdata = [this](const auto & data, const std::initializer_list<GLint> iformats, const GLenum format, const GLenum attachment) { diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 43e54a5..302edda 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -22,7 +22,7 @@ #include <gfx/gl/shaders/spotLight-vert.h> #include <gfx/gl/shaders/water-frag.h> #include <gfx/gl/shaders/water-vert.h> -#include <gfx/gl/vertexArrayObject.h> +#include <gl_traits.h> #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/transform.hpp> #include <location.h> diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index 4135a30..e78d27e 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -2,7 +2,6 @@ #include "config/types.h" #include "gfx/gl/glBuffer.h" -#include "gfx/gl/vertexArrayObject.h" #include <gfx/gl/glVertexArray.h> #include <glad/gl.h> #include <ranges> @@ -54,15 +53,15 @@ public: return static_cast<RelativePosition3D>(v.pos); }))} { - VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER); - VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER); - configureVAO(m_vertexArrayObject); + m_vertexArrayBuffers[0].storage(vertices, 0); + m_vertexArrayBuffers[1].storage(indices, 0); + configureVAO(m_vertexArrayObject, 0); } - VertexArrayObject & - configureVAO(VertexArrayObject && vao) const + auto + configureVAO(glVertexArray & vao, GLuint divisor) const { - return vao.addAttribsFor<V>(m_vertexArrayBuffers[0]).addIndices(m_vertexArrayBuffers[1]); + return vao.configure().addAttribsFor<V>(divisor, m_vertexArrayBuffers[0]).addIndices(m_vertexArrayBuffers[1]); } }; diff --git a/gfx/models/vertex.cpp b/gfx/models/vertex.cpp index c144db3..dc32f72 100644 --- a/gfx/models/vertex.cpp +++ b/gfx/models/vertex.cpp @@ -1,10 +1,10 @@ #include "vertex.h" -#include "gfx/gl/vertexArrayObject.h" +#include "gfx/gl/glVertexArray.h" template<> -VertexArrayObject & -VertexArrayObject::addAttribsFor<Vertex>(const GLuint arrayBuffer, const GLuint divisor) +Impl::VertexArrayConfigurator & +Impl::VertexArrayConfigurator::addAttribsFor<Vertex>(const GLuint divisor, const glBuffer & buffer) { return addAttribs<Vertex, &Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour, &Vertex::material>( - arrayBuffer, divisor); + divisor, buffer); } |
