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-rw-r--r--gfx/gl/shadowMapper.cpp16
-rw-r--r--gfx/gl/shadowMapper.h5
2 files changed, 15 insertions, 6 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index d9dd24f..55167e5 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -95,23 +95,28 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const
const auto lightViewPoint = camera.getPosition();
const auto bandViewExtents = getBandViewExtents(camera, lightViewDir);
Definitions out;
+ Sizes sizes;
std::transform(bandViewExtents.begin(), std::prev(bandViewExtents.end()), std::next(bandViewExtents.begin()),
std::back_inserter(out),
- [bands = bandViewExtents.size() - 2, &lightViewDir](const auto & near, const auto & far) mutable {
+ [bands = bandViewExtents.size() - 2, &lightViewDir, &sizes](const auto & near, const auto & far) mutable {
const auto extents_minmax = [extents = std::span {near.begin(), far.end()}](auto && comp) {
const auto mm = std::minmax_element(extents.begin(), extents.end(), comp);
return std::make_pair(comp.get(*mm.first), comp.get(*mm.second));
};
+ const std::array extents
+ = {extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2})};
const auto lightProjection = [](const auto & x, const auto & y, const auto & z) {
return glm::ortho(x.first, x.second, y.first, y.second, -z.second, -z.first);
- }(extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2}));
+ }(extents[0], extents[1], extents[2]);
+ sizes.emplace_back(extents[0].second - extents[0].first, extents[1].second - extents[1].first,
+ extents[2].second - extents[2].first);
return lightProjection * lightViewDir;
});
for (const auto p : std::initializer_list<const ShadowProgram *> {
&landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures}) {
- p->setView(out, lightViewPoint);
+ p->setView(out, sizes, lightViewPoint);
}
scene.shadows(*this);
@@ -128,12 +133,13 @@ ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs, const Shader & gs,
}
void
-ShadowMapper::ShadowProgram::setView(
- const std::span<const glm::mat4> viewProjection, const GlobalPosition3D viewPoint) const
+ShadowMapper::ShadowProgram::setView(const std::span<const glm::mat4x4> viewProjection,
+ const std::span<const RelativePosition3D> sizes, const GlobalPosition3D viewPoint) const
{
use();
glUniform(viewPointLoc, viewPoint);
glUniform(viewProjectionLoc, viewProjection);
+ glUniform(sizesLoc, sizes);
glUniform(viewProjectionsLoc, static_cast<GLint>(viewProjection.size()));
}
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index 280a0cd..19c3d23 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -19,6 +19,7 @@ public:
static constexpr std::size_t SHADOW_BANDS {4};
using Definitions = std::vector<glm::mat4x4>;
+ using Sizes = std::vector<RelativePosition3D>;
[[nodiscard]] Definitions update(const SceneProvider &, const Direction3D & direction, const Camera &) const;
@@ -27,12 +28,14 @@ public:
explicit ShadowProgram(const Shader & vs);
explicit ShadowProgram(const Shader & vs, const Shader & gs, const Shader & fs);
- void setView(const std::span<const glm::mat4>, const GlobalPosition3D) const;
+ void setView(const std::span<const glm::mat4x4>, const std::span<const RelativePosition3D>,
+ const GlobalPosition3D) const;
void use() const;
private:
RequiredUniformLocation viewProjectionLoc {*this, "viewProjection"};
RequiredUniformLocation viewProjectionsLoc {*this, "viewProjections"};
+ UniformLocation sizesLoc {*this, "sizes"};
RequiredUniformLocation viewPointLoc {*this, "viewPoint"};
};