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-rw-r--r--gfx/gl/shaders/networkCurve.gs4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs
index d373c0c..326e8b6 100644
--- a/gfx/gl/shaders/networkCurve.gs
+++ b/gfx/gl/shaders/networkCurve.gs
@@ -9,7 +9,7 @@ flat in float bangle[];
flat in float radius[];
layout(points) in;
-layout(triangle_strip, max_vertices = 255) out;
+layout(triangle_strip, max_vertices = GL_MAX_GEOMETRY_OUTPUT_VERTICES) out;
const mat2 rot = mat2(1);
@@ -24,7 +24,7 @@ getRot(float angle)
void
main()
{
- float segs = floor(255 / (profile.length() * 2));
+ float segs = floor(GL_MAX_GEOMETRY_OUTPUT_VERTICES / (profile.length() * 2));
vec3 arcstep = vec3((bangle[0] - aangle[0]), // angle
reps[0], // texture
(bpos[0].z - apos[0].z)) // height