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-rw-r--r--gfx/gl/camera.cpp3
-rw-r--r--gfx/gl/camera.h1
2 files changed, 3 insertions, 1 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index 0e81282..1c46200 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -4,7 +4,8 @@
#include <ray.hpp>
Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) :
- position {pos}, forward {::north}, up {::up}, projection {glm::perspective(fov, aspect, zNear, zFar)}
+ position {pos}, forward {::north}, up {::up}, fov {fov}, aspect {aspect}, near {zNear}, far {zFar},
+ projection {glm::perspective(fov, aspect, zNear, zFar)}
{
}
diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h
index d82802f..5b9d339 100644
--- a/gfx/gl/camera.h
+++ b/gfx/gl/camera.h
@@ -49,5 +49,6 @@ private:
glm::vec3 forward;
glm::vec3 up;
+ float fov, aspect, near, far;
glm::mat4 projection;
};