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-rw-r--r--gfx/gl/shaders/basicShader.fs8
1 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs
index ff1c822..8a72e6d 100644
--- a/gfx/gl/shaders/basicShader.fs
+++ b/gfx/gl/shaders/basicShader.fs
@@ -21,9 +21,9 @@ void
main()
{
vec4 textureColour = getTextureColour(Material, TexCoords);
- float clear = round(mix(textureColour.a, 1, Colour.a));
- gPosition = vec4(FragPos, clear);
- gNormal = vec4(Normal, clear);
- gl_FragDepth = mix(1.0, gl_FragCoord.z, clear);
+ float opaque = step(0.5, mix(textureColour.a, 1, Colour.a));
+ gPosition = vec4(FragPos, opaque);
+ gNormal = vec4(Normal, opaque);
+ gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque);
gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a);
}