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-rw-r--r--gfx/models/mesh.h53
1 files changed, 33 insertions, 20 deletions
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h
index 8791aed..fa12ae8 100644
--- a/gfx/models/mesh.h
+++ b/gfx/models/mesh.h
@@ -1,8 +1,9 @@
#pragma once
#include "config/types.h"
-#include "gfx/gl/vertexArrayObject.h"
-#include <glArrays.h>
+#include "gfx/gl/glBuffer.h"
+#include "gfx/gl/gldebug.h"
+#include <gfx/gl/glVertexArray.h>
#include <glad/gl.h>
#include <ranges>
#include <span>
@@ -15,19 +16,19 @@ public:
class Dimensions {
public:
using Extents1D = std::ranges::minmax_result<RelativeDistance>;
- explicit Dimensions(const std::span<const RelativePosition3D>);
+ explicit Dimensions(std::span<const RelativePosition3D>);
RelativePosition3D minExtent, maxExtent;
RelativePosition3D centre;
RelativeDistance size;
private:
- Dimensions(const std::span<const RelativePosition3D>, const std::array<Extents1D, 3> &);
- static Extents1D extents(const std::span<const RelativePosition3D>, glm::length_t D);
+ Dimensions(std::span<const RelativePosition3D>, const std::array<Extents1D, 3> &);
+ static Extents1D extents(std::span<const RelativePosition3D>, glm::length_t);
};
- void Draw() const;
- void DrawInstanced(GLuint vao, GLsizei count, GLuint base = 0) const;
+ void draw() const;
+ void drawInstanced(GLuint vao, GLsizei count, GLuint base = 0) const;
[[nodiscard]] const Dimensions &
getDimensions() const
@@ -36,11 +37,12 @@ public:
}
protected:
- MeshBase(GLsizei m_numIndices, GLenum mode, const std::vector<RelativePosition3D> &);
+ MeshBase(GLsizei numIndices, GLenum mode, const std::vector<RelativePosition3D> &, GLsizei vertexStride);
- glVertexArray m_vertexArrayObject;
- glBuffers<2> m_vertexArrayBuffers;
- GLsizei m_numIndices;
+ std::shared_ptr<glVertexArray> vertexArrayObject;
+ glBuffers<2> vertexArrayBuffers;
+ GLsizei vertexStride;
+ GLsizei numIndices;
GLenum mode;
Dimensions dimensions;
};
@@ -49,20 +51,31 @@ template<typename V> class MeshT : public MeshBase, public ConstTypeDefs<MeshT<V
public:
MeshT(const std::span<const V> vertices, const std::span<const unsigned int> indices, GLenum mode = GL_TRIANGLES) :
MeshBase {static_cast<GLsizei>(indices.size()), mode,
- materializeRange(vertices | std::views::transform([](const auto & v) {
- return static_cast<RelativePosition3D>(v.pos);
- }))}
+ materializeRange(vertices | std::views::transform([](const auto & vertex) {
+ return static_cast<RelativePosition3D>(vertex.pos);
+ })),
+ sizeof(V)}
{
- VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER);
- VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER);
- configureVAO(m_vertexArrayObject);
+ glDebugScope _ {0};
+ vertexArrayBuffers[0].storage(vertices, 0);
+ vertexArrayBuffers[1].storage(indices, 0);
+ if (!(vertexArrayObject = commonVertexArrayObject.lock())) {
+ commonVertexArrayObject = vertexArrayObject = std::make_shared<glVertexArray>();
+ configureVAO(*vertexArrayObject, 0);
+ }
}
- VertexArrayObject &
- configureVAO(VertexArrayObject && vao) const
+ auto
+ configureVAO(glVertexArray & vao, GLuint divisor) const
{
- return vao.addAttribsFor<V>(m_vertexArrayBuffers[0]).addIndices(m_vertexArrayBuffers[1]);
+ glDebugScope _ {0};
+ return vao.configure().addAttribsFor<V>(divisor);
}
+
+protected:
+ static std::weak_ptr<glVertexArray> commonVertexArrayObject;
};
+template<typename T> std::weak_ptr<glVertexArray> MeshT<T>::commonVertexArrayObject;
+
using Mesh = MeshT<Vertex>;