diff options
Diffstat (limited to 'gfx/gl')
| -rw-r--r-- | gfx/gl/sceneRenderer.cpp | 3 | ||||
| -rw-r--r-- | gfx/gl/sceneShader.cpp | 2 |
2 files changed, 2 insertions, 3 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 15dde1b..e67711b 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -1,6 +1,5 @@ #include "sceneRenderer.h" #include "maths.h" -#include "vertexArrayObject.h" #include <gfx/gl/shaders/directionalLight-frag.h> #include <gfx/gl/shaders/lighting-frag.h> #include <gfx/gl/shaders/lighting-vert.h> @@ -22,7 +21,7 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o, glDebugScope) : lighting {lighting_vert, lighting_frag}, shadowMapper {{2048, 2048}} { shader.setViewPort({0, 0, size.x, size.y}); - VertexArrayObject {displayVAO}.addAttribs<glm::i8vec4>(displayVBO, displayVAOdata); + displayVAO.configure().addAttribs<glm::i8vec4>(0, displayVBO, displayVAOdata); const auto configuregdata = [this](const auto & data, const std::initializer_list<GLint> iformats, const GLenum format, const GLenum attachment) { diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 43e54a5..302edda 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -22,7 +22,7 @@ #include <gfx/gl/shaders/spotLight-vert.h> #include <gfx/gl/shaders/water-frag.h> #include <gfx/gl/shaders/water-vert.h> -#include <gfx/gl/vertexArrayObject.h> +#include <gl_traits.h> #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/transform.hpp> #include <location.h> |
