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-rw-r--r--gfx/gl/sceneRenderer.cpp3
-rw-r--r--gfx/gl/sceneShader.cpp2
2 files changed, 2 insertions, 3 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp
index 15dde1b..e67711b 100644
--- a/gfx/gl/sceneRenderer.cpp
+++ b/gfx/gl/sceneRenderer.cpp
@@ -1,6 +1,5 @@
#include "sceneRenderer.h"
#include "maths.h"
-#include "vertexArrayObject.h"
#include <gfx/gl/shaders/directionalLight-frag.h>
#include <gfx/gl/shaders/lighting-frag.h>
#include <gfx/gl/shaders/lighting-vert.h>
@@ -22,7 +21,7 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o, glDebugScope) :
lighting {lighting_vert, lighting_frag}, shadowMapper {{2048, 2048}}
{
shader.setViewPort({0, 0, size.x, size.y});
- VertexArrayObject {displayVAO}.addAttribs<glm::i8vec4>(displayVBO, displayVAOdata);
+ displayVAO.configure().addAttribs<glm::i8vec4>(0, displayVBO, displayVAOdata);
const auto configuregdata = [this](const auto & data, const std::initializer_list<GLint> iformats,
const GLenum format, const GLenum attachment) {
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp
index 43e54a5..302edda 100644
--- a/gfx/gl/sceneShader.cpp
+++ b/gfx/gl/sceneShader.cpp
@@ -22,7 +22,7 @@
#include <gfx/gl/shaders/spotLight-vert.h>
#include <gfx/gl/shaders/water-frag.h>
#include <gfx/gl/shaders/water-vert.h>
-#include <gfx/gl/vertexArrayObject.h>
+#include <gl_traits.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include <location.h>