diff options
Diffstat (limited to 'gfx/gl')
-rw-r--r-- | gfx/gl/bufferedLocation.cpp | 77 | ||||
-rw-r--r-- | gfx/gl/bufferedLocation.h | 30 |
2 files changed, 107 insertions, 0 deletions
diff --git a/gfx/gl/bufferedLocation.cpp b/gfx/gl/bufferedLocation.cpp new file mode 100644 index 0000000..4484053 --- /dev/null +++ b/gfx/gl/bufferedLocation.cpp @@ -0,0 +1,77 @@ +#include "bufferedLocation.h" +#include "location.hpp" +#include "maths.h" +#include <glm/gtx/transform.hpp> + +BufferedLocation::BufferedLocation(InstanceVertices<glm::mat4> & i, glm::vec3 p, glm::vec3 r) : + BufferedLocation {i, Location {p, r}} +{ +} + +BufferedLocation::BufferedLocation(InstanceVertices<glm::mat4> & i, const Location & l) : + loc {l}, buffer {i.acquire(getTransform())} +{ +} + +BufferedLocation::operator const Location &() const +{ + return loc; +} + +BufferedLocation & +BufferedLocation::operator=(const Location & l) +{ + loc = l; + updateBuffer(); + return *this; +} + +glm::vec3 +BufferedLocation::position() const +{ + return loc.pos; +} + +glm::vec3 +BufferedLocation::rotation() const +{ + return loc.rot; +} + +void +BufferedLocation::setPosition(glm::vec3 p, bool update) +{ + loc.pos = p; + if (update) { + updateBuffer(); + } +} + +void +BufferedLocation::setRotation(glm::vec3 r, bool update) +{ + loc.rot = r; + if (update) { + updateBuffer(); + } +} + +void +BufferedLocation::setLocation(glm::vec3 p, glm::vec3 r) +{ + loc.pos = p; + loc.rot = r; + updateBuffer(); +} + +void +BufferedLocation::updateBuffer() +{ + buffer = getTransform(); +} + +glm::mat4 +BufferedLocation::getTransform() const +{ + return loc.getTransform(); +} diff --git a/gfx/gl/bufferedLocation.h b/gfx/gl/bufferedLocation.h new file mode 100644 index 0000000..cf7afed --- /dev/null +++ b/gfx/gl/bufferedLocation.h @@ -0,0 +1,30 @@ +#pragma once + +#include "instanceVertices.h" +#include "location.hpp" +#include <glm/mat4x4.hpp> +#include <glm/vec3.hpp> + +class BufferedLocation { +public: + BufferedLocation(InstanceVertices<glm::mat4> &, glm::vec3 = {}, glm::vec3 = {}); + BufferedLocation(InstanceVertices<glm::mat4> &, const Location &); + + BufferedLocation & operator=(const Location &); + + operator const Location &() const; + + glm::vec3 position() const; + glm::vec3 rotation() const; + void setPosition(glm::vec3, bool update = true); + void setRotation(glm::vec3, bool update = true); + void setLocation(glm::vec3, glm::vec3); + + glm::mat4 getTransform() const; + +private: + void updateBuffer(); + + Location loc; + InstanceVertices<glm::mat4>::InstanceProxy buffer; +}; |