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-rw-r--r--gfx/gl/camera.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index f642423..c4c9544 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -6,10 +6,10 @@
#include <ray.h>
Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) :
- position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar}, projection {glm::perspective(
- fov, aspect, zNear, zFar)},
- viewProjection {projection * glm::lookAt(position, position + forward, up)}, inverseViewProjection {
- glm::inverse(viewProjection)}
+ position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar},
+ projection {glm::perspective(fov, aspect, zNear, zFar)},
+ viewProjection {projection * glm::lookAt(position, position + forward, up)},
+ inverseViewProjection {glm::inverse(viewProjection)}
{
}