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-rw-r--r--gfx/gl/camera.cpp6
-rw-r--r--gfx/gl/camera.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index d362b94..fb711dd 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -13,7 +13,7 @@ Camera::Camera(GlobalPosition3D pos, Angle fov, Angle aspect, GlobalDistance zNe
updateView();
}
-Ray
+Ray<GlobalPosition3D>
Camera::unProject(const ScreenRelCoord & mouse) const
{
static constexpr const glm::vec4 screen {0, 0, 1, 1};
@@ -31,8 +31,8 @@ Camera::updateView()
Direction3D
Camera::upFromForward(const Direction3D & forward)
{
- const auto right = glm::cross(forward, ::down);
- return glm::cross(forward, right);
+ const auto right = crossProduct(forward, ::down);
+ return crossProduct(forward, right);
}
std::array<GlobalPosition4D, 4>
diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h
index eca7b8f..8d53261 100644
--- a/gfx/gl/camera.h
+++ b/gfx/gl/camera.h
@@ -15,7 +15,7 @@ public:
return viewProjection;
}
- [[nodiscard]] Ray unProject(const ScreenRelCoord &) const;
+ [[nodiscard]] Ray<GlobalPosition3D> unProject(const ScreenRelCoord &) const;
void
setPosition(const GlobalPosition3D & p)