diff options
Diffstat (limited to 'gfx/gl')
-rw-r--r-- | gfx/gl/sceneProvider.cpp | 2 | ||||
-rw-r--r-- | gfx/gl/sceneRenderer.cpp | 1 | ||||
-rw-r--r-- | gfx/gl/shaders/uiShader.fs | 11 | ||||
-rw-r--r-- | gfx/gl/shaders/uiShader.vs | 13 | ||||
-rw-r--r-- | gfx/gl/shaders/uiShaderFont.fs | 12 | ||||
-rw-r--r-- | gfx/gl/uiShader.cpp | 27 | ||||
-rw-r--r-- | gfx/gl/uiShader.h | 47 |
7 files changed, 2 insertions, 111 deletions
diff --git a/gfx/gl/sceneProvider.cpp b/gfx/gl/sceneProvider.cpp index e01532e..3681c60 100644 --- a/gfx/gl/sceneProvider.cpp +++ b/gfx/gl/sceneProvider.cpp @@ -5,7 +5,7 @@ void SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const { renderer.setAmbientLight({0.5F, 0.5F, 0.5F}); - renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, -quarter_pi}}, *this); + renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, quarter_pi}}, *this); } void diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 5d35d01..9a4d153 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -71,6 +71,7 @@ SceneRenderer::resize(ScreenAbsCoord newSize) configuregdata(gIllumination, GL_RGB8, GL_RGB); glBindFramebuffer(GL_FRAMEBUFFER, gBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size.x, size.y); + shader.setViewPort({0, 0, size.x, size.y}); } void diff --git a/gfx/gl/shaders/uiShader.fs b/gfx/gl/shaders/uiShader.fs deleted file mode 100644 index c5f4e92..0000000 --- a/gfx/gl/shaders/uiShader.fs +++ /dev/null @@ -1,11 +0,0 @@ -#version 330 core - -in vec2 texCoord0; - -uniform sampler2D sampler; - -void -main() -{ - gl_FragColor = texture(sampler, texCoord0); -} diff --git a/gfx/gl/shaders/uiShader.vs b/gfx/gl/shaders/uiShader.vs deleted file mode 100644 index e9e4373..0000000 --- a/gfx/gl/shaders/uiShader.vs +++ /dev/null @@ -1,13 +0,0 @@ -#version 330 core - -in vec4 position; - -out vec2 texCoord0; -uniform mat4 uiProjection; - -void -main() -{ - gl_Position = uiProjection * vec4(position.xy, 0.0, 1.0); - texCoord0 = position.zw; -} diff --git a/gfx/gl/shaders/uiShaderFont.fs b/gfx/gl/shaders/uiShaderFont.fs deleted file mode 100644 index a1ef6ef..0000000 --- a/gfx/gl/shaders/uiShaderFont.fs +++ /dev/null @@ -1,12 +0,0 @@ -#version 330 core - -in vec2 texCoord0; - -uniform sampler2D sampler; -uniform vec3 colour; - -void -main() -{ - gl_FragColor = vec4(colour, texture(sampler, texCoord0).r); -} diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp deleted file mode 100644 index 23da9dc..0000000 --- a/gfx/gl/uiShader.cpp +++ /dev/null @@ -1,27 +0,0 @@ -#include "uiShader.h" -#include "gl_traits.h" -#include <gfx/gl/program.h> -#include <gfx/gl/shader.h> -#include <gfx/gl/shaders/fs-uiShader.h> -#include <gfx/gl/shaders/fs-uiShaderFont.h> -#include <gfx/gl/shaders/vs-uiShader.h> -#include <glm/glm.hpp> -#include <glm/gtc/type_ptr.hpp> - -UIShader::IconProgram::IconProgram(const glm::mat4 & vp) : UIProgram {vp, uiShader_vs, uiShader_fs} { } - -UIShader::TextProgram::TextProgram(const glm::mat4 & vp) : UIProgram {vp, uiShader_vs, uiShaderFont_fs} { } - -UIShader::UIShader(size_t width, size_t height) : - UIShader {glm::ortho<float>(0, static_cast<float>(width), 0, static_cast<float>(height))} -{ -} - -UIShader::UIShader(const glm::mat4 & viewProjection) : icon {viewProjection}, text {viewProjection} { } - -void -UIShader::TextProgram::use(const RGB & colour) const -{ - Program::use(); - glUniform(colorLoc, colour); -} diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h deleted file mode 100644 index 6d00166..0000000 --- a/gfx/gl/uiShader.h +++ /dev/null @@ -1,47 +0,0 @@ -#pragma once - -#include "config/types.h" -#include "gl_traits.h" -#include "program.h" -#include <cstddef> -#include <glad/gl.h> -#include <glm/glm.hpp> -#include <glm/gtc/type_ptr.hpp> - -class UIShader { -public: - UIShader(std::size_t width, std::size_t height); - -private: - explicit UIShader(const glm::mat4 & viewProjection); - - class UIProgram : public Program { - public: - template<typename... S> - explicit UIProgram(const glm::mat4 & vp, S &&... srcs) : Program {std::forward<S>(srcs)...} - { - const RequiredUniformLocation uiProjectionLoc {*this, "uiProjection"}; - glUseProgram(*this); - glUniform(uiProjectionLoc, vp); - } - }; - - class IconProgram : public UIProgram { - public: - explicit IconProgram(const glm::mat4 & vp); - using Program::use; - }; - - class TextProgram : public UIProgram { - public: - explicit TextProgram(const glm::mat4 & vp); - void use(const RGB & colour) const; - - private: - RequiredUniformLocation colorLoc {*this, "colour"}; - }; - -public: - IconProgram icon; - TextProgram text; -}; |