diff options
Diffstat (limited to 'gfx/gl/shadowStenciller.cpp')
| -rw-r--r-- | gfx/gl/shadowStenciller.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index a5f9d68..cafae02 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -37,22 +37,19 @@ ShadowStenciller::getLightDirection() const } void -ShadowStenciller::configureStencilTexture(glTexture & stencil, GLsizei width, GLsizei height) +ShadowStenciller::configureStencilTexture(glTexture<GL_TEXTURE_2D_ARRAY> & stencil, ImageDimensions size) { - stencil.bind(GL_TEXTURE_2D_ARRAY); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - + stencil.storage(1, GL_DEPTH_COMPONENT16, size || STENCIL_ANGLES<GLsizei>); stencil.parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); stencil.parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); stencil.parameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); stencil.parameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT, width, height, STENCIL_ANGLES<GLint>, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, nullptr); } void -ShadowStenciller::renderStencil(const glTexture & stencil, const MeshBase & mesh, const Texture::AnyPtr texture) const +ShadowStenciller::renderStencil( + const glTexture<GL_TEXTURE_2D_ARRAY> & stencil, const MeshBase & mesh, const Texture::AnyPtr texture) const { glDebugScope _ {fbo}; glBindFramebuffer(GL_FRAMEBUFFER, fbo); @@ -61,7 +58,7 @@ ShadowStenciller::renderStencil(const glTexture & stencil, const MeshBase & mesh throw std::runtime_error("Stencil framebuffer not complete!"); } if (texture) { - texture->bind(); + texture->bind(0); } glUseProgram(shadowCaster); glClear(GL_DEPTH_BUFFER_BIT); |
