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-rw-r--r--gfx/gl/shadowMapper.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index adae847..f0356b9 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -77,7 +77,7 @@ public:
private:
using BandViewExtents = std::array<std::array<RelativePosition3D, 4>, SHADOW_BANDS + 1>;
[[nodiscard]] static size_t getBandViewExtents(BandViewExtents &, const Camera &, const glm::mat4 & lightView);
- glFrameBuffer depthMapFBO;
+ glFramebuffer depthMapFBO;
glTexture<GL_TEXTURE_2D_ARRAY> depthMap;
TextureAbsCoord size;