diff options
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/shadowStencil.fs | 16 | ||||
-rw-r--r-- | gfx/gl/shaders/shadowStencil.vs | 7 |
2 files changed, 23 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowStencil.fs b/gfx/gl/shaders/shadowStencil.fs index e69de29..f149c23 100644 --- a/gfx/gl/shaders/shadowStencil.fs +++ b/gfx/gl/shaders/shadowStencil.fs @@ -0,0 +1,16 @@ +#version 330 core +#extension GL_ARB_shading_language_420pack : enable + +layout(binding = 0) uniform sampler2D textureAlbedo; + +include(`materialInterface.glsl') +include(`materialCommon.glsl') + +void +main() +{ + if (getTextureColour(Material, TexCoords).a < 0.5) { + discard; + } + gl_FragDepth = gl_FragCoord.z; +} diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vs index 4f4c250..45a0867 100644 --- a/gfx/gl/shaders/shadowStencil.vs +++ b/gfx/gl/shaders/shadowStencil.vs @@ -1,11 +1,18 @@ #version 330 core #extension GL_ARB_shading_language_420pack : enable +layout(binding = 1) uniform usampler2DRect materialData; + include(`meshIn.glsl') +include(`materialInterface.glsl') +include(`getMaterialDetail.glsl') uniform mat4 viewProjection; void main() { + TexCoords = texCoord; + Material = getMaterialDetail(material); + gl_Position = viewProjection * vec4(position, 1); } |