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-rw-r--r--gfx/gl/shaders/shadowDynamicPointStencil.gs1
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.gs b/gfx/gl/shaders/shadowDynamicPointStencil.gs
index 6d707ae..2873691 100644
--- a/gfx/gl/shaders/shadowDynamicPointStencil.gs
+++ b/gfx/gl/shaders/shadowDynamicPointStencil.gs
@@ -24,6 +24,7 @@ main()
vec4 pos = viewProjection[gl_Layer] * vec4(vworldPos[0], 1);
for (int c = 0; c < corners.length(); ++c) {
gl_Position = pos + vec4(scale.xy * corners[c], 0, 0);
+ gl_Position.z = max(gl_Position.z, -1);
texCoord = (corners[c] * 0.5) + 0.5;
EmitVertex();
}