diff options
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPointStencil.fs | 4 | ||||
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPointStencil.gs | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.fs b/gfx/gl/shaders/shadowDynamicPointStencil.fs index 57b8aa3..e612691 100644 --- a/gfx/gl/shaders/shadowDynamicPointStencil.fs +++ b/gfx/gl/shaders/shadowDynamicPointStencil.fs @@ -1,9 +1,9 @@ #version 330 core #extension GL_ARB_shading_language_420pack : enable -layout(binding = 0) uniform sampler2D stencilDepth; +layout(binding = 0) uniform sampler2DArray stencilDepth; flat in vec3 scale; -in vec2 texCoord; +in vec3 texCoord; void main() diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.gs b/gfx/gl/shaders/shadowDynamicPointStencil.gs index 2873691..b91937d 100644 --- a/gfx/gl/shaders/shadowDynamicPointStencil.gs +++ b/gfx/gl/shaders/shadowDynamicPointStencil.gs @@ -11,7 +11,7 @@ uniform float size; in ivec3 vworldPos[]; flat out vec3 scale; -out vec2 texCoord; +out vec3 texCoord; layout(points) in; layout(triangle_strip, max_vertices = 16) out; @@ -25,7 +25,7 @@ main() for (int c = 0; c < corners.length(); ++c) { gl_Position = pos + vec4(scale.xy * corners[c], 0, 0); gl_Position.z = max(gl_Position.z, -1); - texCoord = (corners[c] * 0.5) + 0.5; + texCoord = vec3((corners[c] * 0.5) + 0.5, 0); EmitVertex(); } EndPrimitive(); |