summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/waterShader.vs
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/gl/shaders/waterShader.vs')
-rw-r--r--gfx/gl/shaders/waterShader.vs23
1 files changed, 13 insertions, 10 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs
index bc4b7fc..fe9206f 100644
--- a/gfx/gl/shaders/waterShader.vs
+++ b/gfx/gl/shaders/waterShader.vs
@@ -4,19 +4,22 @@ in vec3 position;
in vec2 texCoord;
in vec3 normal;
-out vec2 texCoord0;
-out float depth;
+out vec3 FragPos;
+out vec2 TexCoords;
+out vec3 Normal;
uniform mat4 viewProjection;
uniform vec3 waves;
-void main()
+void
+main()
{
- vec3 wpos = vec3(
- position.x + cos(waves.x),
- position.y + cos(waves.x * waves.y / 2),
- cos(waves.x + position.x + (position.y / 8)) * .3);
- gl_Position = viewProjection * vec4(wpos, 1.0);
- texCoord0 = texCoord;
- depth = position.z;
+ vec4 wpos = vec4(position.x + cos(waves.x), position.y + cos(waves.x * waves.y / 2),
+ cos(waves.x + position.x + (position.y / 8)) * .3, 1.0);
+
+ FragPos = vec3(wpos.xy, position.z);
+ TexCoords = texCoord;
+ Normal = normal;
+
+ gl_Position = viewProjection * wpos;
}