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-rw-r--r--gfx/gl/shaders/waterShader.vs23
1 files changed, 23 insertions, 0 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs
new file mode 100644
index 0000000..55a0fb8
--- /dev/null
+++ b/gfx/gl/shaders/waterShader.vs
@@ -0,0 +1,23 @@
+#version 130
+
+in vec3 position;
+in vec2 texCoord;
+in vec3 normal;
+
+out vec2 texCoord0;
+out float depth;
+
+uniform mat4 viewProjection;
+uniform mat4 model;
+uniform vec3 waves;
+
+void main()
+{
+ vec3 wpos = vec3(
+ position.x + cos(waves.x),
+ cos(waves.x + position.x + (position.z / 7)) * .3,
+ position.z + cos(waves.x * waves.z));
+ gl_Position = viewProjection * model * vec4(wpos, 1.0);
+ texCoord0 = texCoord;
+ depth = position.y;
+}