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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 00:17:58 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 00:17:58 +0000 |
commit | 2bc4bcebc93e7211dfb84303888635f888ba8018 (patch) | |
tree | 3a349beadc079c544001f3a65ac0e26fe494f8e5 /gfx/gl/shaders/waterShader.vs | |
parent | Create smoother terrain (diff) | |
download | ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.tar.bz2 ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.tar.xz ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.zip |
Custom land and water shaders
Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured
according to land height by a custom shader.
Also use the land mass mesh with a new water texture and a custom shader to create rather nice
looking water effect with depth, waves and motion.
Diffstat (limited to 'gfx/gl/shaders/waterShader.vs')
-rw-r--r-- | gfx/gl/shaders/waterShader.vs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs new file mode 100644 index 0000000..55a0fb8 --- /dev/null +++ b/gfx/gl/shaders/waterShader.vs @@ -0,0 +1,23 @@ +#version 130
+
+in vec3 position;
+in vec2 texCoord;
+in vec3 normal;
+
+out vec2 texCoord0;
+out float depth;
+
+uniform mat4 viewProjection;
+uniform mat4 model;
+uniform vec3 waves;
+
+void main()
+{
+ vec3 wpos = vec3(
+ position.x + cos(waves.x),
+ cos(waves.x + position.x + (position.z / 7)) * .3,
+ position.z + cos(waves.x * waves.z));
+ gl_Position = viewProjection * model * vec4(wpos, 1.0);
+ texCoord0 = texCoord;
+ depth = position.y;
+}
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