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-rw-r--r--gfx/gl/shaders/water.vs4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/water.vs b/gfx/gl/shaders/water.vs
index 014499f..03eabb2 100644
--- a/gfx/gl/shaders/water.vs
+++ b/gfx/gl/shaders/water.vs
@@ -10,8 +10,8 @@ uniform vec3 waves;
void
main()
{
- vec3 wpos = vec3(position.x + cos(waves.x), position.y + cos(waves.x * waves.y / 2),
- cos(waves.x + position.x + (position.y / 8)) * .3);
+ vec3 wpos = vec3(position.x + (cos(waves.x) * 1000.0), position.y + (cos(waves.x * waves.y / 2) * 1000.0),
+ cos(waves.x + (position.x / 1000.0) + (position.y * 125.0)) * 300.0);
FragPos = vec3(wpos.xy, position.z);
TexCoords = texCoord;