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-rw-r--r--gfx/gl/shaders/water.vert6
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shaders/water.vert b/gfx/gl/shaders/water.vert
index 60e4fb8..bb056b8 100644
--- a/gfx/gl/shaders/water.vert
+++ b/gfx/gl/shaders/water.vert
@@ -1,7 +1,7 @@
#version 460 core
layout(location = 0) in ivec3 position;
-out vec3 FragPos;
+out vec4 FragPos;
out vec2 TexCoords;
uniform mat4 viewProjection;
@@ -14,8 +14,8 @@ main()
vec3 wpos = vec3(position.x + (cos(waves) * 1000.0), position.y + (cos(waves * 1.4) * 1000.0),
cos(waves + (position.x / 1000000) + (position.y / 8000)) * 300.0);
- FragPos = vec3(wpos.xy, position.z);
+ FragPos = vec4(wpos - viewPoint, position.z);
TexCoords = (position.xy / 8192) - (viewPoint.xy / 8192);
- gl_Position = viewProjection * vec4(wpos - viewPoint, 1.0);
+ gl_Position = viewProjection * vec4(FragPos.xyz, 1.0);
}