summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/water.vert
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
commit61d6b49d5a4c5f58a2922a19a360e078a0aeacba (patch)
treec192508c15d880ccb84003f3494aa2e26d36324b /gfx/gl/shaders/water.vert
parentSpecialise glTexture::savePosition (diff)
downloadilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.bz2
ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.xz
ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.zip
Switch to floating point, camera relative position buffer
Diffstat (limited to 'gfx/gl/shaders/water.vert')
-rw-r--r--gfx/gl/shaders/water.vert6
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shaders/water.vert b/gfx/gl/shaders/water.vert
index 60e4fb8..bb056b8 100644
--- a/gfx/gl/shaders/water.vert
+++ b/gfx/gl/shaders/water.vert
@@ -1,7 +1,7 @@
#version 460 core
layout(location = 0) in ivec3 position;
-out vec3 FragPos;
+out vec4 FragPos;
out vec2 TexCoords;
uniform mat4 viewProjection;
@@ -14,8 +14,8 @@ main()
vec3 wpos = vec3(position.x + (cos(waves) * 1000.0), position.y + (cos(waves * 1.4) * 1000.0),
cos(waves + (position.x / 1000000) + (position.y / 8000)) * 300.0);
- FragPos = vec3(wpos.xy, position.z);
+ FragPos = vec4(wpos - viewPoint, position.z);
TexCoords = (position.xy / 8192) - (viewPoint.xy / 8192);
- gl_Position = viewProjection * vec4(wpos - viewPoint, 1.0);
+ gl_Position = viewProjection * vec4(FragPos.xyz, 1.0);
}