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-rw-r--r--gfx/gl/shaders/water.frag18
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diff --git a/gfx/gl/shaders/water.frag b/gfx/gl/shaders/water.frag
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+#version 460 core
+#extension GL_ARB_shading_language_include : enable
+
+#include "materialOut.glsl"
+
+in vec4 FragPos;
+in vec2 TexCoords;
+
+uniform sampler2D texture0;
+
+void
+main()
+{
+ gPosition = vec4(FragPos.xyz, 1);
+ gNormal = vec4(0, 0, 1, 1);
+ gAlbedoSpec = texture(texture0, TexCoords);
+ gAlbedoSpec.a *= clamp(-FragPos.w * .0007, .1, 1.0);
+}