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Diffstat (limited to 'gfx/gl/shaders/shadowStencil.vs')
-rw-r--r-- | gfx/gl/shaders/shadowStencil.vs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vs index 45a0867..a15c4fb 100644 --- a/gfx/gl/shaders/shadowStencil.vs +++ b/gfx/gl/shaders/shadowStencil.vs @@ -4,15 +4,17 @@ layout(binding = 1) uniform usampler2DRect materialData; include(`meshIn.glsl') -include(`materialInterface.glsl') +include(`materialDetail.glsl') include(`getMaterialDetail.glsl') -uniform mat4 viewProjection; + +out vec3 FragPos; +out vec2 TexCoords; +flat out MaterialDetail Material; void main() { TexCoords = texCoord; Material = getMaterialDetail(material); - - gl_Position = viewProjection * vec4(position, 1); + FragPos = position; } |