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-rw-r--r--gfx/gl/shaders/shadowFixedPoint.vs1
1 files changed, 0 insertions, 1 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs
index 307aac2..1376388 100644
--- a/gfx/gl/shaders/shadowFixedPoint.vs
+++ b/gfx/gl/shaders/shadowFixedPoint.vs
@@ -2,7 +2,6 @@
include(`meshIn.glsl')
-uniform mat4 viewProjection;
uniform ivec3 viewPoint;
const mat3 model = mat3(1);
const ivec3 modelPos = ivec3(0);