diff options
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.frag')
| -rw-r--r-- | gfx/gl/shaders/shadowDynamicPointStencil.frag | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.frag b/gfx/gl/shaders/shadowDynamicPointStencil.frag new file mode 100644 index 0000000..d6b8a0e --- /dev/null +++ b/gfx/gl/shaders/shadowDynamicPointStencil.frag @@ -0,0 +1,15 @@ +#version 460 core + +layout(binding = 0) uniform sampler2DArray stencilDepth; +flat in vec3 scale; +in vec3 texCoord; + +void +main() +{ + float stDepth = texture(stencilDepth, texCoord).r; + if (stDepth >= 1) { + discard; + } + gl_FragDepth = gl_FragCoord.z + ((stDepth - 0.5) * scale.z); +} |
