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-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert11
1 files changed, 6 insertions, 5 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
index 41a47b0..51b05c8 100644
--- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
@@ -1,14 +1,15 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
+#define TEXTURES
layout(binding = 4) uniform usampler2DRect materialData;
-define(`TEXTURES', 1)
-include(`materialInterface.glsl')
-include(`getMaterialDetail.glsl')
-include(`meshIn.glsl')
+#include "getMaterialDetail.glsl"
+#include "materialInterface.glsl"
+#include "meshIn.glsl"
uniform ivec3 viewPoint;
layout(location = 5) in mat3 model;
layout(location = 8) in ivec3 modelPos;
-include(`commonShadowPoint.glsl')
+#include "commonShadowPoint.glsl"