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-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs19
1 files changed, 19 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs
new file mode 100644
index 0000000..47ce9c0
--- /dev/null
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs
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+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+layout(binding = 3) uniform sampler2D textureAlbedo;
+
+include(`materialInterface.glsl')
+include(`materialCommon.glsl')
+
+in vec2 texCoord;
+flat in MaterialDetail material;
+
+void
+main()
+{
+ if (getTextureColour(material, texCoord).a < 0.5) {
+ discard;
+ }
+ gl_FragDepth = gl_FragCoord.z;
+}