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-rw-r--r--gfx/gl/shaders/pointLight.vs24
1 files changed, 0 insertions, 24 deletions
diff --git a/gfx/gl/shaders/pointLight.vs b/gfx/gl/shaders/pointLight.vs
deleted file mode 100644
index fbd031c..0000000
--- a/gfx/gl/shaders/pointLight.vs
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 330 core
-
-layout(location = 0) in vec3 v_position;
-layout(location = 1) in vec3 v_colour;
-layout(location = 2) in float v_kq;
-layout(location = 3) in mat3 model;
-layout(location = 6) in ivec3 modelPos;
-
-uniform ivec3 viewPoint;
-
-flat out vec3 position;
-flat out vec3 colour;
-flat out float size;
-flat out float kq;
-
-void
-main()
-{
- position = modelPos + ivec3(mat3(model) * v_position);
- kq = v_kq;
- size = (8000 * sqrt(max(max(v_colour.r, v_colour.g), v_colour.b))) / sqrt(v_kq);
- colour = v_colour;
- gl_Position = vec4(position - viewPoint, 0);
-}